Profile

Name: Adam Montandon
Age: 21
Originally from: England
Residing at: England (Back home again for a while)
Email: stormsky@stormsky.com
Website: http://www.stormsky.com

Education and experience:

  • Final Year student on Bsc(hons)
  • Media Lab Arts at the University of Plymouth Multimedia developer for Specialmoves, ëgrandí and Imagenius.
  • Visual programmer for live performance for Do More Things.
  • Bubbelologist for Bill Brookman Circus.



A little about the developer:

Adam Montandon doesn't listen to music when he codes. He once got lost for 4 hours and ended up walking onto the set of a Jackie Chan Movie. He gets scared easily.


Q and A section

1.What is Stormsky?
Stormsky is my website, my own personal bit of fun, my little playground, and everybody's invited! It started as a small corner of the web for me to show what I was getting up to, but it has gradually grown into a huge resource for Director Developers, Interactive Artists, Multimedia Students and Teachers all over the world. Stormsky is always changing, just like me, so make sure you pay a visit now and then, as there are new surprises every day.

2.When were a kid what did you want to do as a grownup?
Press buttons. Big red buttons that launched spaceships preferably, or the sliders and dials of a lighting control desk of a theatre, or the keys of an electric keyboard. I was especially interested in buttons that flashed on and off, buttons that had lights on, or ones that made something happen.


3. What are your current goals (Interactive and personal)?
Over the next year I have a lot of interactive artworks planned, and it will all be updated on Stormsky. Personally, I am planning to graduate from my current degree and, if circumstances permit, study at MIT. I would love to work in education, in the field of interactive arts and new media.


4. What projects are you working on now?
I am currently working on a full scale game "Emily's Bathroom" and a hyper flexible cyber-architecture application, and 4 other smaller projects.


5. What would you like to work on?

I am really looking forward to an audio collaboration in early 2003, and some new real-time interactive art for nightclubs with Do More Things later on this year.


6. How do you get your inspiration?

Inspiration comes from all over the place, and I've never been short on ideas. There is never one single thing that has inspired a piece of work. Usually I take several different concepts and meld them all together in my head, and it brings out something fresh and unique from within me.


7. I have noticed that you are pretty darn young to be as knowledgeable as you are. How did you learn all this stuff?
I feel like I have to be thinking all the time. I can look at things, and just "see" how they might work.


8. Stormsky is a site you made for the interactive community, but what do you do for a living?
I have just finished having a fantastic year with Imagenius in Canada, working as a multimedia developer, and making lots of "wizzys". Now I'm back in Britain as a student, so I have to put my studies first.


9. What do you see for the possible future of Macromedia Director?
Director is great fun. I think as long as it keeps on being fun people will still use it. Director has evolved a long way since it first started out, so who knows what will happen in the years to come.


10. As FLASH is becoming more and more robust, do you see it taking over Director's role in the future?

No, not at all. I think Directors biggest competition for the hardcore user is C not Flash. Director appeals to a lot of people because, like me, they quickly reached the roof limit with Flash, where it stopped being useful as a tool. If this happens with Director, I can imagine a lot of people turning to C instead. I believe that, at the end of the day, you just need the tool that gets the job done. It doesn't really matter what that tool is.


11. What improvements would you like in Director?
Well, there are several areas that need to be tidied up, but for me, I'd like to see improvements in 3D, audio, and the general layout of the package as a whole. I'd also like to see OS X compatibility too.


12. What do you do for fun?

I get into trouble in downtown Toronto.


Thank you for your time Adam. I look forward to see what you have in store for us in the future.

- Troy Hipolito